The aim of this experiment is to film a high-speed video of a sphere falling from the height of fall h. The "measure Dynamics" software is used for the graphical representation of the distance as a function of time t and also as a function of the square of
time t^2 as well as the graphical representation of the velocity v and acceleration a as a function of time t. Then, the measured values are used to determine the gravitational acceleration g.
The velocity and acceleration are then integrated into the video, followed by a discussion of the results.
1.Determination of the gravitational acceleration by way of the distance-time law for the free fall.
2.Determination of the gravitational acceleration by way of the velocity-time law for the free fall.
3.Determination of the gravitational acceleration.
4.Integration of the velocity and acceleration into the video.
What you can learn about
"Linear motion due to constant acceleration
"Laws governing falling bodies
"Acceleration due to gravity